Warden Control

Game Rules

Welcome to Warden Control. You are the warden of a penitentiary facility. Manage your buildings, take in prisoners and run your facility to generate credits.

Buildings

Each building improves an aspect of your prison. Upgrade them to unlock new buildings through your progression score.

๐Ÿ”ณ
Cells
Grey walls and steel bars. Each level adds 5 beds to your cell block.
Effect : +5 capacity per level
๐Ÿšจ
Security
Armed guards and surveillance systems. Strengthens riot prevention.
Effect : +15 security per level
๐Ÿ”ง
Workshop
Prisoners produce goods that generate credits for the prison.
Effect : +0.12 production per level
๐ŸŒณ
Yard
An open outdoor space where inmates can breathe. Improves wellbeing, which boosts production.
Effect : +6 wellbeing (target) per level
Unlock : Unlocks at score 5
๐Ÿฝ๏ธ
Canteen
Proper meals for healthier inmates. Improves wellbeing, which boosts production.
Effect : +5 wellbeing (target) per level
Unlock : Unlocks at score 10
๐Ÿ“š
Library
Education and rehabilitation. Gradually reduces danger level.
Effect : +4 danger reduction per level
Unlock : Unlocks at score 16
๐Ÿฅ
Infirmary
Medical care for the injured and the sick. Significantly improves wellbeing and therefore production.
Effect : +8 wellbeing (target) per level
Unlock : Unlocks at score 24
๐Ÿฐ
Watchtower
Elevated surveillance post. Strengthens facility security.
Effect : +12 security per level
Unlock : Unlocks at score 34
โ›“๏ธ
Solitary
Isolation wing for violent inmates. Reduces overall danger level.
Effect : +5 danger reduction per level
Unlock : Unlocks at score 45
๐Ÿ‘ฅ
Visiting Room
Dedicated space for family visits. Improves wellbeing, which boosts production.
Effect : +4 wellbeing (target) per level
Unlock : Unlocks at score 58
๐Ÿ‘•
Laundry
Washing and work facility. Improves inmate productivity.
Effect : +0.08 production per level
Unlock : Unlocks at score 72
โ›ช
Chapel
A place of reflection and inner peace. Reduces overall danger.
Effect : +3 danger reduction per level
Unlock : Unlocks at score 90
๐Ÿ‹๏ธ
Gym
Sports facility to channel inmate energy. Strengthens security.
Effect : +10 security per level
Unlock : Unlocks at score 110
๐Ÿ…ฟ๏ธ
Parking Lot
Parking for staff and visitors. Increases facility capacity.
Effect : +3 capacity per level
Unlock : Unlocks at score 135
๐Ÿญ
Factory
Industrial production complex. Significantly increases inmate productivity.
Effect : +0.1 production per level
Unlock : Unlocks at score 160

Statistics

Several indicators reflect the state of your prison.

  • Capacity โ€” maximum number of prisoners you can house.
  • Security โ€” threshold above which danger can trigger riots.
  • Production โ€” credits generated per cycle (every 5 seconds). Wellbeing acts as a production multiplier (ร—0.5 to ร—1.5).
  • Average danger โ€” average prisoner dangerousness. The library reduces effective danger.
  • Average wellbeing โ€” production multiplier (ร—0.5 to ร—1.5). Prisoner wellbeing progressively converges toward this target. The yard, canteen, infirmary, cook, doctor and gardener improve it. It has no effect on danger.

Events

Random events may occur each tick cycle.

  • Riot! Money lost: โ€” Riot โ€” if danger exceeds security, a riot may break out and you lose money.
    Chance : 15% per tick
  • Emergency state transfer! โ€” State transfer โ€” the state may send a group of prisoners without notice, even if your prison is full.
    Chance : 3% per tick (3-6 Prisoners)
  • Inspection passed! Bonus: โ€” A detention conditions check. If wellbeing is sufficient, you receive a bonus. Otherwise, a fine.
    Chance : 5% per tick
  • Prison break! Prisoners escaped: โ€” If danger exceeds security, prisoners may escape.
    Chance : 3% per tick
  • Anonymous donation! โ€” A benefactor makes an anonymous donation to your prison.
    Chance : 8% per tick
  • Medical emergency! Prisoner wellbeing dropped. โ€” A health crisis reduces all prisoners' wellbeing.
    Chance : 4% per tick
  • Rehabilitation success! โ€” The library helps reduce a prisoner's danger level.
    Chance : 5% per tick
  • Food poisoning! Prisoner wellbeing dropped. โ€” Contamination reduces all prisoners' wellbeing.
    Chance : 4% per tick
  • Celebrity prisoner transferred! High danger level. โ€” A high-profile inmate is transferred to your prison with a high danger level.
    Chance : 2% per tick
  • Excellence award! Bonus: โ€” If your score and wellbeing are high, you receive a reward.
    Chance : 3% per tick

Progression

Your progression score is the sum of all your building levels. Reach certain thresholds to unlock new buildings.

Staff

You can hire staff linked to your buildings. Each employee provides an additional bonus on top of the building's bonus. Capacity and security bonuses are immediate. Wellbeing bonuses increase the target that prisoners progressively converge toward (+1 per cycle). Train your staff to increase their effectiveness.

๐Ÿ‘ฎ
Guard
Patrols the corridors and strengthens facility security.
Effect : +8 security per level
Requires : Security
๐Ÿงน
Janitor
Maintains the premises and allows housing more inmates.
Effect : +3 capacity per level
Requires : Cells
๐Ÿ‘จโ€๐Ÿณ
Cook
Prepares balanced meals that improve prisoner wellbeing.
Effect : +3 wellbeing (target) per level
Requires : Canteen
๐Ÿ‘จโ€โš•๏ธ
Doctor
Treats the injured and monitors overall wellbeing conditions.
Effect : +4 wellbeing (target) per level
Requires : Infirmary
๐Ÿ‘จโ€๐Ÿซ
Teacher
Runs rehabilitation classes that reduce danger levels.
Effect : +2 danger reduction per level
Requires : Library
๐Ÿ‘จโ€๐ŸŒพ
Gardener
Maintains green spaces and improves inmate wellbeing.
Effect : +3 wellbeing (target) per level
Requires : Yard
๐Ÿ‘ท
Foreman
Supervises inmate labor and improves productivity.
Effect : +0.05 production per level
Requires : Workshop

Activities

In addition to regular management, several activities let you earn extra resources.

  • Cell Search โ€” Search your prisoners' cells to confiscate contraband. The more dangerous the prisoner, the better the loot, but the risk of incident increases.
    Cooldown : 30s
  • Daily Missions โ€” Every day, new missions are offered. Complete objectives to earn credit rewards.
    3 missions per day

Customization

Customize your prison by choosing different furnishings (walls, floors, lighting, uniforms, recreation...). Each option can provide a small permanent bonus to security, wellbeing or production.

Achievements

Unlock achievements by reaching various milestones: building upgrades, prisoner intake, total earnings, events experienced and more. Check your progress in the Achievements tab.

Maximum Levels

Each building can reach level 20 and each staff member level 10.

Prestige

When all your buildings are at maximum level, you can activate prestige. This resets your prison but grants a permanent +10% production bonus per level. Note: costs increase by 25% per prestige level.

Each prestige level unlocks an honorary title:

  • โญ Confirmed Warden โ€” from prestige 1
  • ๐ŸŒŸ Experienced Warden โ€” from prestige 2
  • ๐Ÿ’ซ Distinguished Director โ€” from prestige 3
  • ๐Ÿ† Penitentiary Legend โ€” from prestige 5
  • ๐Ÿ‘‘ Absolute Master โ€” from prestige 10

Daily bonus

Log in every day to receive an increasing reward. Your login streak grows with each consecutive day and rewards follow a 7-day cycle.

Public profile

Every player has a public profile accessible from the leaderboard. It shows your stats, prestige title and progression.

Tips

  • Balance security and expansion to avoid riots.
  • Wellbeing directly multiplies your production (ร—0.5 to ร—1.5). Invest in comfort buildings.
  • Release the most dangerous prisoners if danger becomes critical.
  • The library reduces effective danger without releasing prisoners.
  • Keep spare capacity to absorb state transfers.
  • Wellbeing converges progressively toward its target. Upgrade buildings and customization to increase it.
  • Prestige resets your prison but grants a permanent production bonus (+10%). However, costs also increase (+25%).